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Mortal Kombat Deadly Alliance

Mortal Kombat Deadly Alliance by Midway Mortal Kombat Deadly Alliance
by Midway

Platform: PlayStation2
ESRB Rating: Mature
ASIN: B000069BD9

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Features:
• All-new fighting system
• Intricate, supernatural storyline
• Unprecedented alliance between Shang Tsung and Quan Chi
• This new alliance threatens the lives of Raiden and the mortals
• 1-2 players

Manufacturer's Description: The newest game in the franchise that rocked the world and revolutionized the fighting genre, Mortal Kombat: Deadly Alliance enters the 21st century with an all-new fighting system, an in-depth, supernatural story line, and infamous brutal fatalities that push the limits of the next-generation console systems. Throughout Mortal Kombat's history, many have attempted and failed to take control of the tournament and therefore gain immortality. Now two sorcerers, Shang Tsung and Quan Chi, unable to achieve their goal of immortality separately, join forces. This deadly alliance will likely ensure the destruction of Raiden and the mortals. With their combined powers, Shang Tsung and Quan Chi represent Earth's greatest threat....

From the Manufacturer: From the franchise that shocked the world and revolutionized the fighting game category, Mortal Kombat: Deadly Alliance enters the 21st Century with an all-new fighting system, brutal fatalities and intense storyline that pushes the limits of the next-generation console systems.

Customer Reviews:
The ultimate in all fighting games, December 5, 2002
Reviewer: A gamer from Pike County, KY USA
this is one game that will change the way of all fighting games in the future...but the true question is will this game shape up to all the recent fighting games that came out recently like Tekken 4 and Virtua fighter 4. I think it will and I say it will beat upcoming fighting games like Dragonball Z Budokai and others which I haven't even scoped yet. I own this game and all I really have to say is I can't find nothing wrong with this game and well I give it a 10 but all I can give it on here is a 5, but u get the idea...

Mortal Kombat:Deadly Alliance raises the bar on MK.........., December 4, 2002
Reviewer: blackaciddevil01 from Netherrealm......
Depending on who you talk to, you'll find people who love/hate the series with a passion. One thing you can say about Mortal Kombat is it's had a staying power through the years. So, what can be said about the latest installment of Mortal Kombat? Well, let's just say...Forget everything you ever knew about Mortal Kombat. This one takes the series in a whole new direction. Taking cues from games such as Tekken, Virtua Fighter and Soul Calibur, they give you extras in this game that are well worth 'fighting' for(pardon the pun). Make no mistake, this installment is downright ambitious and will have you playing for days trying to unlock everything. You can even see how the game was made, the history of Mortal Kombat and Adema's "Immortal" video. Mortal Kombat has been reinvented from the ground up so don't come in expecting the same ol' same ol'. It's a darned good game worthy of some praise. They really did a good job with this one. Everything from presentation to gameplay- you can tell Ed Boon and company really worked hard to give it their best.
Long live Mortal Kombat!!!!!!

Pretty cool, December 4, 2002
Reviewer: Christopher from Martinsville, VA United States
From about 30 min of fooling around with the game, it seems pretty tight. Graphics are great. The biggest surprise for me was that one of my favorite characters was not on the game as a playable character, but was part of the storyline in the theatrical overview. Needless to say he got killed, so unless he gets raised from the dead, I better find a new hero. Anyway, this seems to be a good game with several ways to play. Good buy.

I Was Expecting to be Impressed, December 2, 2002
Reviewer: Kayoss from Louisville, KY United States
I must say that the newest installment in one of the two greatest tournament fighting franchises of all time is quite a disappointment. After a five year hiatus, Mortal Kombat returns in a most discouraging fashion. Despite an intriguing, in-depth storyline, many returning favorite characters, gallons of blood and twisted gore, and enough game extras equivalent to a blockbuster DVD movie, Deadly Alliance falls short of delivering the masterpiece we had come to expect on top notch gaming systems such as the PS2 and XBox. Above all the game's most crucial flaw has got to be the highly boasted "revamped" fighter play control that is very reminiscent of Tekken and Virtual Fighter. Gone are the days where a player would block or dodge an attacking opponent and counter by kneeling and hitting a resounding uppercut that would send a warrior flying, sustaining strong damage. The intricate combo system established in MK3 has been watered down to a very limited, awkward style that causes the average player to mash buttons frantically to earn only two or three consecutive hits. And sadly, the one thing that has always kept the fans coming back for more is not likely to repeat history in this outing. Deadly Alliance has been cursed with the most uncreative, lackadaisical finishers ("fatalities") that have been seen in the series thus far which makes dealing with the frustration of figuring out ways to pound a relentless opponent far less rewarding. And to add to the despair, there are also no known stage finishers in the game. And finally, Midway has seemingly decided to stick with making the fighter characters themselves appear in an animated, comical fashion rather than digitizing real people as in the past. Ultimately, the classic MK feel just isn't there. In conclusion, in a bonus feature found on the disc entitled "History of Mortal Kombat", co-creator Ed Boon said that adding up all the time that went into making three of the previous Kombat games would equal the amount of time that went into making Deadly Alliance. Obviously, something went dead wrong.

Mortal Kombat: Deadly Alliance, December 1, 2002
Reviewer: A gamer from usa
When I was 11 and 12, I remember being at the arcades with people standing in line waiting to play whatever new Mortal Kombat game was out at the time. Years later after the franchise struggled and lost it's edge, Midway brings us Mortal Kombat: Deadly Alliance; A new chapter in the ongoing battle between good vs. evil.

With returning characters Scorpion, Raiden, Sub-Zero, Sonya Blade, Kano, Johnny Cage, Kitana, Jax, Cyrax, etc. and new characters such as Kenshi, Hsu Hao, Frost, Li Mei, Mavado, Molach, etc, this game has alot of bloody action to keep everyone entertained.

3D graphics enhance realism such as characters dripping with blood during fights, sweating, clothes ripping, hair moving in the wind or getting wet, etc. The ice that Sub-Zero throws to freeze people comes out in glaciers instead of a round ball like in past games. The rope Scorpion throws at characters to drag them to where ever he's at, moves like an actual rope would; jerking and moving with the wind or whichever environment he happens to be in. The powder Sonya blows in people's faces to momentarily blind them comes out in a dark purple/pink dust - very realistic compared to the rings that she used to fire out of her wrists in other games.

Overall, this game will please any true Mortal Kombat fan. More characters to choose from, different arenas, new moves and fatalities help make this the most fun and deadliest Kombat of all.

Mortal Kombat is BAAACK, All the other games are FINISHED!!, December 1, 2002
Reviewer: Brian Burton from sorry ... Arkansas
No other fighting game out there can beat Mortal Kombat. They can't even try. MK is back again with the Deadly Alliance of Shang Tsung and Quan Chi. This game is not for kids everyone. The only thing I don't like is that every character has only one Finishing move. They need to bring back Multiple fatalites. But it makes up for it with different Fighting styles, graphics, the combos, extra charaters, and gameplay. This IS A MUST HAVE FOR YOU MK fans. Go get it....

Forget What You Thought you Knew About MK, November 30, 2002
Reviewer: Brendan from Carrollton, TX
I will admit that I was somewhat skeptical of this title at first. Now I'm hopelessly in love with it. It started as a taboo interest (I used to be a devout Virtua Fighter fan, any other fighter was blasphemous in my eyes) that blossomed into devout loyalty. This game was a very pleasant surprise and definetely surpassed my low expectations.

The fighting system in MK:DA is a lot more complex than previous MKs, with 3 different, unique stances for each of 21 characters. Still, it doesn't have the deep, intricate fighting system that Virua Fighter has, instead it has projectiles and weapon stances. If that sounds like a digression from the sublime heights of Virtua Fighter's stardom than you've probably interpreted it correctly; but that's not necessarily a bad thing. MK:DA doesn't try to improve on the best names in the fighting series; it's merely trying to create a new name for itself and offer something a little more different. The fighting is more direct and straightforward; you don't have to completely understand every punch to get the job done (though knowing does help).

Unlike previous installments, the controls for each fighter really do vary, and that's not just considering their special moves. Almost every character has unique stances and moves; no more crouching uppercuts and foot-sweeps across the board. You'll actually have to learn to fight with each character individually to be effective; a somewhat novel concept in the MK univers.

The new gameplay and the loads of new content to unlock (hidden characters, stages, storylines, etc.) gives the game high playability for the solo player and is even more addicting with friends, expecially once you've gotten all the characters unlocked for kombating.

The only reason I would recommend against getting this title is if you dont' like gore (which you can turn off); MK:DA definetely entails the amount of blood and guts that Mortal Kombat is legendary for. However, if you're like me and you were initially dissuaded from this title because of the blasphemous, unsophisticated gameplay from previous MK titles, then worry not, because that's all been improved here. The controls are many times more sophisticated. Definetely give this one a shot if you're not faint of heart.

A Deadly Alliance with some flaws, November 29, 2002
Reviewer: 747tech from South Ozone Park, New York
This is an awesome game with some great graphics, sounds, and artistic moves! You'll like the fact that each character has three fighting styles; the third one being with a weapon. You can switch through each fighting style anytime you want during your match!

There is also a whole lot of blood, as with all of the Mortal Kombat games. The game is in 3D, allowing your character to dash left or right to avoid a hit. The stages are greatly detailed, as well as the characters themselves. You can unlock extra characters, and unlock alternate costumes for these characters too.

I was very disappointed with some flaws that I have encountered with this game:
1) There is only one fatality per character. I was expecting two to three fatalities per character.
2) The graphics are extremely detailed when it comes to the stages, characters, and fighting styles, however the graphics for the fatalities are weak.
3) Some of the fatalities are repetitive with some characters - for example: Jax and Sonya both end up stomping their opponent's head.
4) There are no fatalities associated with the stages. If you remember the first Mortal Kombat, there was a stage where the characters fought on a bridge over a pit of spikes. You had the ability to uppercut your opponent, causing them to fall into the pit.
5) The classic uppercut move is only limited to some characters. One of the best moves in the Mortal Kombat series was the uppercut move - where you crouch and then uppercut your opponent into the air.

Despite these flaws, I still gave this game 4 stars because it is fun to play! It is worth spending the money for this one!

This is very cool., November 28, 2002
Reviewer: Jonathon Taylor from Longview, WA United States
I like this game because it's cool. I beet Mortal Kombat 4 on N64, and now I'm on to Deadly Alliance. I like all the characters, and fatalities. This deadly alliance will stand. Soon we'll conquer the earth. I'm very glad to have this game. Remember, if you want to buy this game, beware of the rating. It's mature rated. That means It's not sutable for anyone under seventeen, as has been said in news casts sometime ago. I highly recommend this.

Deadly Alliance: The Rebirth of MK...with a few defects...., November 27, 2002
Reviewer: Mike Pappalardo from Ronkonkoma, NY
Long have I waited for a great Mortal Kombat game to hit once again. And finally the wait paid off. Not since Mortal Kombat 2 has Mortal Kombat been as much fun. But i'm sorry to say that all is not as good as it seems...I give the game 3 1/2 stars really.

First off, the fighting system is completely revamped. Finally stepping into the realm of true 3d (Mortal Kombat 4 was nothing more than a 2d fighting game with 3d models), the game play is as fast and furious as ever. With the ability to switch between 3 different fighting styles, one of which is weapon based, the combo possibilities are increased more than ever. Full 3d movement and detail make this probably the best MK since MK2...

But then there are the problems. The fighting styles, while a great new addition, aren't all they're cracked up to be. The amount of combos you can do are limited, and the stance change button does not always work when you want it to(namely in the middle of a combo when it is most useful). As with most MK games, the AI is extraordinarily cheap at times...it always seems to know exactly what you're going to do, and beats the crud out of you before you can even pull a move off.

The juggling system is awful. The AI abuses it so much that you'll find yourself walking away from the game in frustration. You can easily lose in about 10 seconds if the computer keeps you backed up against the (invisible)walls surrounding the arena, because you'll be juggled so much you'll probably never even hit the ground.

Some characters are just completely worthless, namely the new character Drahmin, who has absolutely no combo moves whatsoever. The only way to defeat an opponent is by furious button mashing and pure luck. He relies far too heavily and special moves. The same goes for returning character Cyrax. While he has a few good combos, his moves are far too limited and he must rely mostly on his special moves. And many weapon styles are far too similar...some of them are totally identical to each other, except that the actual weapons look different.

Fatality fans will be very disappointed...each character has only one fatality. While a few of these fatalities are quite good, the greater majority of them are just awful. Quan Chi's fatality in particular is by far the worst Fatality that the Mortal Kombat series has ever seen. And there are no arena-based fatalities...how the creators can even dare to have an arena called the 'Acid Bath' or the 'Lava Shrine' and not have an arena based fatality is beyond comprehension. It seems that once again, the design team opted for total laziness in the Finishing Moves department, as they have ever since MK3.

Story, which has always been one of the best parts of MK, is no let down in this game. The addition of Konquest mode, which takes you through 10 missions to help explain character story and train you in the use of that particular character is a great addition. It helps you to earn 'Kurrency' which can be used to be secrets in the 'Krypt', a room full of 676 'Koffins' that are bought using your earned 'Kurrency'. The problem there is that out of 676 Koffins, about 620 of them are total 'Krap'. Character endings also leave alot to be desired...some just make no sense whatsoever, or are too short to explain anything. Others, however, are shocking and surprising.

Overall, the game just suffers from two major things: the feeling of being incomplete, and something that all MK fans should be used to by now: Empty Promises. Some characters are just too limited and feel like they were rushed. Some character's Konquest modes also seem to be completely rushed, being devoid of story and lacking rhyme or reason. As far as empty promises, many things that the development team promised when they were creating the game just did NOT make it in: Torn clothing on characters is nowhere to be found, weapon combat is far too basic(it was said to 'Rival Soul Calibur'), and a few other things that just seem annoying when you realize they aren't there.

If it seems that i'm coming down way too hard on this game...I apologize. I have been a fan of MK since it first debuted in Arcades in 1992. I just feel that Deadly Alliance could've been so much more than it actually is. To close this review off, I will list some of the high points of the game:

The story is outstanding. I challenge anyone to find a fighting game with a story as deep as this. Even Soul Calibur's story pales in comparison. The combat is fast paced and action packed...unlike Tekken or Virtua Fighter, which is slow paced and dreadfully boring. Characters look better and more detailed than ever. Arenas, although simplistic and basic in terms of interaction and maneuverability, are highly detailed and gorgeous. The addition of Kurrency, Konquest Mode and The Krypt fuel the replay value and will keep you coming back for weeks. Tons of characters both old and new offer lots of variety.

Overall, a great game that could've been perfect, had it not been for that feeling of being incomplete, or being victim of laziness.


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